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HomeAircraftHelicopterMain Discussion › How high is 3 mistakes high??
06-17-2015 03:55 AM  3 years agoPost 41
BladeScraperz

rrApprentice

Nor Cal

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But it's not cool to fly that high, the temptation is always there just gotta restrain myself I guess...probably never make YouTube status...bummer!

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06-17-2015 04:25 AM  3 years agoPost 42
EEngineer

rrProfessor

TX

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saying oh crap 3 times is a great way to look at it!
Are you Catholic....seems like "Hail Mary's"....

j/k

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06-17-2015 04:28 AM  3 years agoPost 43
EEngineer

rrProfessor

TX

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Also remember to fly out from yourself as well.
+1

If something goes wrong, you don't want your heli to crash in the pit area.

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06-17-2015 04:33 AM  3 years agoPost 44
BladeScraperz

rrApprentice

Nor Cal

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Lol!! Actually I am Catholic

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06-17-2015 04:39 AM  3 years agoPost 45
EEngineer

rrProfessor

TX

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I knew it....

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06-17-2015 04:52 AM  3 years agoPost 46
EEngineer

rrProfessor

TX

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But, I have to confess, I'm not....

I lose rotor disc orientation with 450 sized helis at 1/2 mistake high.

But when I got a 600 size heli, my problem was solved....on that issue.

Thinking the main point is, in addition to successfully recovering from a "thumb" error....keep it out there...don't let it ever come over your head...if it crashed in a field, no big deal.

If it crashes in the pit area....it could be a disaster.

FWIW

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06-18-2015 05:56 AM  3 years agoPost 47
DeeBee123

rrNovice

Rossville, GA

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Visibility is the key, if you can't see orientation you can't correct, these days I just hit SL and reel her in. Once you hit SL the only variable is which way the tail is pointing, up is up, down is down and your cyclic stick now controls traveling speed and direction not rotation. Has saved me twice now when I have had an oops, added collective and ended up too high and too far to see much more than maybe a dot for the fuse and maybe a dot for the tail.

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06-18-2015 06:03 AM  3 years agoPost 48
BladeScraperz

rrApprentice

Nor Cal

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It's strange to have all your orientations down but still freeze up on them as certain times amazingly awesome hobby isn't it!

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06-18-2015 06:15 AM  3 years agoPost 49
EEngineer

rrProfessor

TX

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That's the benefit of a SIM.

After SIM practice, in R/T go with your instinct you developed from simmering...

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06-18-2015 06:27 AM  3 years agoPost 50
BladeScraperz

rrApprentice

Nor Cal

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I hear you there, starting to see a difference after Simming lately.

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06-18-2015 06:40 AM  3 years agoPost 51
BladeScraperz

rrApprentice

Nor Cal

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How about pucker factor?? Seems to get to me at times and effects my flying and is probably part of the reason for disorientation and lock up I'm thinking.

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06-18-2015 11:18 PM  3 years agoPost 52
Heli Fanatix

rrVeteran

Fountain Valley, CA

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Oke
The Pucker Factor is the result of a jolt of "Surprise" and comfort level. If you take the time to learn in the correct order, environment and circumstances .. you will quite impress yourself.

BTW
I fly by myself for the first 30 months.
- Bring two 550mm Heli's setup exactly the same
- 6 packs flown back to back to back
- 2 to 3 times a week

I feel that let's me focus and progress tremendously. This is assuming you SIM, understand the maneuver before you go out and practice accordingly.

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06-18-2015 11:28 PM  3 years agoPost 53
BladeScraperz

rrApprentice

Nor Cal

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Thanks for the advice! I used to hardly sim much, mostly learned on micros but been Simming more regularly lately and seeing the huge benefits especially as I progress further, I feel it actually saved me from a piroutting manuever a little to close to the ground this morning, I first froze up cause I thought I was going in but worked through it and regained composure and control. Sim along with the great advice I've gotten here, thank you very much guys you are very appreciated!!

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06-25-2015 10:07 AM  3 years agoPost 54
iflymatt

rrApprentice

Tacoma,WA-USA

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I learned the hard way that's it's much better to neutralize the collective (go to zero pitch/center stick) than to give the wrong collective input and drive it even faster towards the ground. Learning how the heli behaves with zero pitch in the blades and only using cyclic has taught me a lot. Especially on a bigger heli, it can give you that extra second of hang time to figure out what's going on, and what input to give.

I recommend trying this simple maneuver. Take your heli up high. Go to zero pitch and continuing flying with cyclic. Try to see how long you can keep altitude before bailing out with the collective. A little forward momentum will go a long way. You can also apply what you learn to your autorotations, which can really save you from a lot of crashes.

I love flying, I hate gravity.

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06-25-2015 06:07 PM  3 years agoPost 55
Aaron29

rrProfessor

USA

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Yup. That's why if you're orientation is lost, I said to neutralize collective if unsure of up or down. Sure it'll descend. But if you're wrong you won't be driving it into the ground. When the carp has truly hit the fan and you've no idea which way is up, neutral gives you a little time.

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06-25-2015 06:15 PM  3 years agoPost 56
fla heli boy

rrKey Veteran

cape coral, florida

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my last 2 crashes were exactly that.... the whole while my brain is screaming... "go to zero, go to zero"....
my thumbs heard "more power, more pitch!!"
Yes, I was inverted at the time.
I had to have a long stearn talk with my thumbs about their listening skills....

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06-27-2015 05:09 AM  3 years agoPost 57
BladeScraperz

rrApprentice

Nor Cal

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Well, did they listen and agree to no more crashing??

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06-27-2015 05:46 AM  3 years agoPost 58
EEngineer

rrProfessor

TX

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I was temped to say the same thing, Living....

Would have "screamed my fingers off"...

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06-29-2015 05:56 PM  3 years agoPost 59
Simmer

rrElite Veteran

Massachusetts

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to me 1 mistake high is the height of a telephone pole. Easy to judge because of the consistency. Everyone may have their own measurement but all telephone poles are about the same in the states anyway.

The standard utility pole in the United States is about 40 ft (12 m) long and is buried about 6 ft (2 m) in the ground.

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06-29-2015 06:30 PM  3 years agoPost 60
wjvail

rrKey Veteran

Meridian, Mississippi

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Others have suggested there is no exact answer to your question. I strongly disagree.

3 mistakes high is the exact altitude you are at when things begin to go wrong - plus 2 feet.

Exempli gratia: If you were doing some stunt flying at 40 feet, three mistakes high would be EXACTLY 42 feet. The answer to your question becomes -> 42.

There is no ambiguity about it. Your altitude + 2' = three mistakes high. Job done. Your welcome.

Cheers,

Bill

"Well, Nothing bad can happen now."

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HomeAircraftHelicopterMain Discussion › How high is 3 mistakes high??
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