Try to fly them with the disk, tail following.
You have to "slip" more.
The second thing what helps tremendous is height.
Heigt is headspeed.
Try using the sim.
use -2 as negativ max and +9 as max.
then put pitch slowly to the lowest and Keep it there during the whole Approach. If you have to correct use the discvector with ail/roll and just use rudder to have the tail approx on the path.
Disc leads, tail follows, pitch stays negative 2.
At the final Approach you will use ail to lower the Speed (heli will climb if you are to fast) and then you put slowly pitch in at the Point the heli is stationary and Level it to put it into the 1 m circle ideal.
(i have some Problems there...)
Actually wind makes them more fun.
If you have Trouble with the part outoing into the wind you Need a Little steeper Approach on AIL not on collective.
On the part with the wind it is advisable to do SIM Training of downwind Autos first to get a Feeling.
AIL is a Little different there.