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HomeAircraftHelicopterHelicopter Main Discussion › Working on my figure eights
10-12-2011 06:18 PM  6 years agoPost 1
littlehammer11

rrApprentice

grafton, wi

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10-12-2011 06:25 PM  6 years agoPost 2
red_z06

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Dumont, NJ

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Suggestion.

1. Bring it down to an eye level so you can see the elevation change throughout the maneuver.

2. Use a scenery that has distinct markers. So you can lay invisible circles on them to follow. That is very difficult on a grassy field. I would suggest one with a runway to gauge position. Instead of following what the heli does, making it to fit this invisible marker you have laid on the field will further your piloting skills.

Part of the reason many can be 3d experts on the sim but not at the field is that they are not position restricted on the sim but are at the field. So, you want to put the same restriction on you when you are on the sim. If envisioning imaginary fig 8 is difficult, it might also help to put some markers on the field to guide you.

www.JustinJee.com

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10-12-2011 06:33 PM  6 years agoPost 3
GyroFreak

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Orlando Florida ...28N 81W

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You are the most interesting woman in the world. Keep up the good work and keep posting.

I think about the hereafter. I go somewhere to get something, then wonder what I'm here after ?

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10-12-2011 06:34 PM  6 years agoPost 4
red_z06

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Dumont, NJ

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You are the most interesting woman in the world. Keep up the good work and keep posting.
+1

www.JustinJee.com

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10-12-2011 10:01 PM  6 years agoPost 5
Quick50Nikl

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Sweden,Sthlm,järfä lla,

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Good job keep up the good work, btw there is something about ur voice i just love listening to you

Assumption is the mother of all . . . . ups

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10-12-2011 11:35 PM  6 years agoPost 6
kenneth8

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USA

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The smacktalk hover episode that helped me said to push the tail out in in the way that you just get a side view of the heli. If you push the tail out in the figure 8 the other way you get the nose pointed at you...more difficult. Good luck and you are doing great.

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10-13-2011 05:23 PM  6 years agoPost 7
littlehammer11

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grafton, wi

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Thanks everyone!

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10-13-2011 05:35 PM  6 years agoPost 8
littlehammer11

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grafton, wi

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I always thought my voice was kinda annoying, who knew..lol

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10-13-2011 08:00 PM  6 years agoPost 9
xStatiCa

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New Port Richey, FL

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What has worked for me is to try slowing it down. Start with hover and then move the heli in a figure 8 going very slowly. This gives you time to correct and learn the correct inputs. Eventually speed it up a little but always come back to slower figure eights.

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10-19-2011 06:42 PM  6 years agoPost 10
littlehammer11

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grafton, wi

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Thanks, I'll try your tips out! =)

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10-20-2011 10:45 AM  6 years agoPost 11
McKrackin

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Lucasville,Ohio

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Good job.

Getting some good tips. Keep at it

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10-22-2011 12:32 AM  6 years agoPost 12
littlehammer11

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grafton, wi

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Thank you. =) I just wish I could learn figure eights a little better, I'm trying my best and slowly getting there.

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10-22-2011 01:13 AM  6 years agoPost 13
JetFire

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The Golden STATE

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Keep up the good work. And.... whoever commented that you shouldn't be learning the advance stuff just yet is bunch of horse shiat. Pardon my french, but I for one picked up on 'funnels' before I could hold a perfect nose in hover. Everyone has different learning abilities. You might naturally pickup on certain maneuvers faster than another. You can learn them in any order, in my opinion. If you can land a heli.. who cares. Keep on chugging, your doing great.

In regards to the figure 8s:

I've always found it easier to learn when you keep the heli in a steady forward speed and not too slow. In fact, what I've observed is that it is harder to accomplish when you go too slow.. and here is why;

You're practically banking when your turning.. causing you to pull back on the cyclics to make a turn. Momentum is the key. Having said that, you need forward speed. Also, Keep in mind that the more angle (aileron) you have, the more speed you need to match it in order to maintain altitude. In a sense, its like crossing into a horizontal loop. So don't get crazy on the aileron. Just angle it slightly and back off accordingly by making small adjustments when your loosing altitude. Hope that makes sense.

Judging from your video, you have to much aileron causing it to nose dive. Try it on the SIM so you can feel the effect. Get that sucker moving at a good rate of speed and add a little aileron to get it at an angle for the approach. Then pull up a little on the cyclics. Try maintaining it by making circles. Once you do that, just reverse it at midpoint and do circles the other direction. Eventually alternate.. and you have your figure 8s. Hope that helped.

In addition, 'red_z06' brought up some good points about the SIM. They are in fact a good tool but... be aware of the Mental Block they often create. Don't second guess yourself. If your comfortable with a maneuver on the SIM, try it out on the field.. provided you grasped the basics and know how to land. However, try it up high so you have plenty of time to bail out if you goof it up. With allot of SIM time, you'll be surprised how your instincts kick in. Know where your 'throttle hold' switch is.. and more importantly, try not to panic.

my2cents


Trex700N Pro
DX8-2.4
Spartan/BL9088

-The ONLY way you fail is when you quit.-

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10-22-2011 03:58 AM  6 years agoPost 14
JasonJ

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North Idaho

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Nothing wrong with doing a little playing around during your practice sessions, it's all a good learning opportunity. I will suggest that you start trying to prevent crashing right now. Perfect Practice Makes Perfect. What I am saying is if you allow the model to crash on the sim, you WILL stand there and watch it crash in real life. The sim is an awesome tool that helps to hardwire basic skills in, but it will also hardwire bad habits in as well.

So if you see yourself going in, fight it until you either save it or you have used up every bit of skill and luck and it goes in. I cannot tell you how many times I have gotten all nutted up and it "somehow" didn't crash. Well, that "somehow" was all those countless hours on the sim treating it like it was real. During a session if you find yourself crashing a lot, stop and take a break. You do not want to be hardwiring in the things that are causing you to crash, you want to be learning to fly.

As far as your fig 8s, a little goes a long way. There is no great way to tell you how to do it on an internet forum. All I can say is use a little aileron and a little rudder. Add more if it isn't doing what you want. You will find eventually that you will be using aileron, rudder AND collective to maintain altitude. Also, during your sessions, never practice with it calm. Always have some wind, 3-5 mph is good. Make sure wind direction and gusts are variable. It makes the helicopter feel more real. I have not looked at your profile (sorry) but you should be flying a model that is similar to what you own or will own. Otherwise you are in for a horrible shock if you get proficient on an FBL Heinselet and actually fly a flybar'ed T-rex in real life.

Anyway, best of luck, keep at it and keep it fun.

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10-22-2011 05:17 AM  6 years agoPost 15
dkshema

rrMaster

Cedar Rapids, IA

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Figure 8. Start out by flying large, slow circles in front of you. If you can't simply make a controlled 360 degree circle without getting out of control, you'll never be able to do two of them, one left hand and one right hand connected to each other.

Big circles. With forward speed, feed in a SMALL amount of roll (aileron) to bank the heli, pull the stick back towards you a bit (rear cyclic/up elevator) and then don't forget that you have a left hand to run the rudder.

Coordinate rudder with the aileron. If you fail to put any rudder command into the turn, the tail of the heli will drop towards the ground, you will lose all forward speed, and the result will be that the heli falls out of the sky, tail first and one side down.

Use enough rudder command to keep the nose tracking in the arc of the turn. Keep the nose into the turn, you will be able to maintain forward speed.

Anyhow, start with flying SLOW, big circles in front of you. Left hand, and right hand. Don't mix the two until you get the hang of both directions. None of the blazing around the sky stuff, just plain, simple slow, big circles. When you can comfortably perform LEFT and RIGHT circles and they look halfway decent, then hook two of them together, a left hand and a right hand. Voila, figure eight. Concentrate on maintaining speed, altitude, and above all else, making sure you have enough rudder to keep the nose tracking through the arc of the turn. Too much rudder, the nose will point down, you'll find yourself screaming towards the ground nose first. Not enough rudder, you'll find yourself screaming towards the ground, tail first.

If you bank way too far over, back off the roll cyclic. Remember, YOU are supposed to be in control of the heli, not the other way around. Until you figure out that YOU are in control, nothing else good will come of practice.

Also, for your SIM, slow that darn thing down. You will not be able to learn as long as your SIM model is over sensitive to controls, and flying way too fast for a reality check.

-----
Dave

* Making the World Better -- One Helicopter at a time! *

Team Heliproz

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10-23-2011 01:26 PM  6 years agoPost 16
littlehammer11

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grafton, wi

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Thank you! =) I've changed fields and am keeping it on ground view and that does seem to be helping out quite a bit.

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