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Home✈️Aircraft🚁HelicopterComputer Flight SimulatorsPhoenix › Phoenix 1.04 Update
07-31-2007 03:13 AM  13 years ago
RadioRob

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Schaumburg Illinois USA

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You can turn off the glow fuzzy but I also find the helis harder to fly but maybe its just to realistic.

Rob...
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07-31-2007 05:51 AM  13 years ago
exciter900rr

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So. Cal

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It's technically impossible for them to implement a cockpit view when using photographic sceneries, as Phoenix currently does, since the views are just composed of photos taken from the point of view of an RC pilot, stitched together. Phoenix would have to implement artificially rendered sceneries, like RealFlight does, in order to implement a cockpit view.

I have no idea whether Runtime Games has any plans to do this. Personally I like the look of the photo sceneries better anyways. RealFlight can do things like have trees swaying in the breeze in their artificial sceneries, but I still find the photo sceneries create a more realistic experience for me in spite of their static nature. Until the artificial sceneries can look as realistic as a photo, or at least get close, I'd prefer photo sceneries.
not a bash by any means, but has anyone noticed that when you fly out far and low (by perception of the plank or heli like 150 feet or so) you find yourself on the other side of the tree lines or other objects in the background scenery that by perception appear as though they are quite a bit farther away?

Also, I cannot seem to find this problem with helis, but when flying planks on the sim, has anyone noticed that the stall speed seems way too slow? I have tried adjusting this and that, but never seem to be able to raise the stall speed to what seems to be realistic..

Once again, not bashing, as I love this sim, and it has no doubt helped me quite a bit, as well as provided sheer entertainment as well- I had tried friends sims, and others at the lhs, but this one is definitely tops!
What crash? no, no... I meant to do that...
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07-31-2007 12:57 PM  13 years ago
bilbo

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Boston, MA - USA

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I completely agree about the depth perception; I often run into trees or some other obstacle in the sim when the aircraft didn't appear to be close to it. I'm not sure if that's avoidable or not: a 2D image can't provide any true depth perception, but it may be possible for the graphics to be tweaked in such a way to make the perception more accurate.

As far as plank stall speed, it seems about right for the types of planes I have flown, though the planes do seem a bit too well behaved in a stall. Thing is I've never flown a 3D plane in real life, and those are the ones that have really low stall speeds and ridiculously good stall behavior in the sim. I've been told that that's actually pretty accurate for a lot of the planes designed for flying 3D, for example that you can actually fly them along on the edge of a stall and the wings won't even barely rock. Maybe someone with experience flying 3D planes can comment.
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07-31-2007 01:15 PM  13 years ago
bobj

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United Kingdom

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Hi

My plank flying is not really that current as I only fly one a few times a year but have certainly flown them a LOT in the past, stall speed and how nasty the stall is very dependant on wing loading, wing section, aspect ratio, and wash out.
Also a engine with good throttle responce and a fine pitched prop will allow you to recover from the on set of stall very quickly with just a blip of throttle.
So if the planks in Phoenix have a low aspect ratio and low wing loading then expect a low stall speed and docile stall.

Cheers
Bob J
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07-31-2007 03:27 PM  13 years ago
Razmo

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Chicago

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I have also noticed smashing into things due to poor depth perception, finding myself vanishing behind trees or other objects. I would think the depth perception issue can be remedied

I have also noticed that stall is unrealistic in v1.04f. I assume this is the same issue that is noticed during a heli auto rotation. It wants to float far too long.

I have also noticed a couple of the scale planks that operate backwards. Meaning, at low throttle the aircraft takes off in full throttle and sounds as if it's at idle.

I have also noticed that collective pitch feels different in v1.04f versus that of 1.03c. I haven't changed my pitch curves? For example, I've noticed there is more stick "work" needed to prevent the heli from falling out of the sky when I'm inverted. The same may hold true when upright? Has anyone noticed this?

I understand v1.04f is a beta release so I'm just mentioning some things.

Thanks,
Nick
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07-31-2007 07:31 PM  13 years ago
trunkmunki

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Bangor

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T-Rex-Flyer
As a matter of fact...yeah ME. I am in MS for the next few months, but that's home.
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07-31-2007 10:56 PM  13 years ago
Barney

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Inverness Scotland

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exciter900rr, razmo The reason for your depth perception problems is because you are running with Autozoom switched on G3 etc also does this
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07-31-2007 11:20 PM  13 years ago
cdyckes

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Nr. Yeovil, Somerset - UK

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Finally had a chance to play with 1.04f compared to 1.04d having got back from holiday.

As a 'club flyer', 1.04f now seems very realistic, and rolls are much harder to do well ( as indeed they are in real life), and it's quite easy to get the heli to come to a near stop during a roll (also as in real life ).

two points though:-

1) Has 'gravity' been reduced too far from that in 1.04d?

2) The Raptor 50 3D and Trex450SE seem to maintain height whilst inverted with negligible -ve collective. I'm using +-10 set up around zero stick in the Tx and the helis need more +ve collective to maintain height when upright than -ve when inverted.

Other than that, BRILLIANT!!!
Colin
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07-31-2007 11:59 PM  13 years ago
Razmo

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Chicago

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Can anyone tell me whether setting expo in my Tx overrides the expo option in the Phoenix controller setup menu?

Maybe a better question, does my Tx menu override the phoenix controller menu?

Raz
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08-01-2007 12:28 AM  13 years ago
Razmo

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Chicago

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Barney,

Thankyou, turning off the auto zoom did the trick.

I've also now just started digging into the heli settings. Should I assume that the phoenix setup menu for adjusting collective pitch curves overrides my tx collective curves? Does the same hold true for throttle curves?

I've always had my idle1 in my Tx set to 100,75,50,75,100. Never altered the pitch curves in my Tx

Raz
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08-01-2007 02:16 AM  13 years ago
trunkmunki

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Bangor

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Expo
If you set NO expo in Phoenix, you can use the expo on your transmitter to control that. Remember, the TX sends a raw signal, including any mixes/DR/Expo that you have programmed. The simulator either uses these, or in the case of CCPM it has to de-mix them out if you don't or can't disable that in your TX. I use a basic airplane program, and throw in an expo for ele. and ail. on the TX and tell the simulator not to. Then I set up all the aircraft functions in the sim. I just save the program (DX7) as a "sim" program and select that one when I use the simulator. So, to answer your question, nothing gets "overridden" by anything, but if you have an expo on your TX, and in the sim, you will get an expo on top of an expo. You should use one or the other.
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08-03-2007 11:08 AM  13 years ago
Barney

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Inverness Scotland

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Been pretty pleased with 1.04f..nice job guys..but I still think the overall gravity is still a little too weak in relation to the models...

I could probably tweek up the sim speed and reduce the model sensitivity to do this but this increases the backgrounds motion..

I really want to avoid that 'frantic' computer game feel like the other Sims have out there and the moderate background motion speed is one of the Phoenix stronger points.

I could try altering the verticle drag option but that means a complete rehash of the models setings...

So Phoenix guys if your a little bored right now..waiting for Bob J to finish up that 600N how about a slider/option for altering Gravity strength...or can you tell me how to adjust it like with the FPS counter option with notepad etc.

thanks Brian
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08-03-2007 12:50 PM  13 years ago
bobj

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United Kingdom

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Hi Barney

I was down with the Phoenix guys on Wednesday, the gravity has been increased a little now:-)
600N is done in sport, 3D and extreme versions, as are a few of the other models.
The Mini Titan is done as well.

Not sure when they plan to release this latest update as they want to check a few other things before hand.

Cheers
Bob J
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08-03-2007 01:43 PM  13 years ago
Toolman

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London

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After my not so favorable first post on version 1.04f I have gotten used to it now.
I still find problems with tail letting go when you push things though. The Knight 50 fly's pretty good and so does the Trex600. I have modified my auto technique a bit to use much less pitch & find I can keep the head speed up & produce pretty good inverted autos now.

The control mapping problem should be addressed in that they are going to add a control mapping for a Futaba T7CP tranny to the next version I believe.

Looking forward to the Trex600N's.

Tim.
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08-03-2007 04:44 PM  13 years ago
WJackson

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Smyrna, Delaware

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If you bust the tail it still does piro enough, but overall I'm very happy with Phoenix!RIP Roman
Bill Jackson
AlignUSA
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08-03-2007 07:09 PM  13 years ago
Barney

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Inverness Scotland

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Excellent news Bob...was down at 3DM was going to say hello ...but you were just so 'busy' picking up the pieces of your 600N

When the midair happened it was like a gun going off from where I was. The Guy immedeatly in front of me threw 3/4's of his pint overhimself (poss a german) just missed with it and got the bloke to my right.

For a few seconds we really feared the worst as we though a piece had hit him through the netting..but all was good
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08-03-2007 10:55 PM  13 years ago
snorbury

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Denmark

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Hi Barney,

Must have been right behind you, i almost got hit by that pint :-)

Exelent flyin' tho' bob

Stephen
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08-03-2007 10:58 PM  13 years ago
bobj

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United Kingdom

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Hi

That was a "proper" mid air:-)

It was so impressive I don't think either myself or Danny really minded although Danny's model got the worst of it as my blades cut into his frames.
Mine was not badly damaged at all actually, just looked like it had a bloody good boom strike.

Cheers
Bob
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08-03-2007 11:26 PM  13 years ago
Barney

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Inverness Scotland

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yep it was a Cracker...I took a couple piccies of your bits as they arrived back but they were a waste of time unfortunately.. didn't look to bad at all... especially after the speed they hit.

Stephen we all need to wear RR tags for next year.. or have compulsory lineup piccy for our galleries..
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08-03-2007 11:29 PM  13 years ago
Barney

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Inverness Scotland

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Since we are on about 3DM...a 3DM field for Phoenix would be nice...Live the dream etc
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