RunRyder RC
WATCH
 1 page 676 views Post Reply
Home✈️Aircraft🚁HelicopterComputer Flight SimulatorsOther › Is there a way to slow G3
09-05-2006 02:12 AM  14 years ago
Topic Vote0Post 1
chopperman1

rrKey Veteran

Huntsville, AL

MyPosts All Forum Topic
Is there a way to slow G3
Is there a way to slow down G3. I want to practice piro flips and I need it to slow down so I can react to the heli. Is this possible?
SHARE  PM  EMAIL  HOMEPAGE  GALLERY  Attn:RR  Quote
09-05-2006 02:36 AM  14 years ago
cudaboy_71

rrElite Veteran

sacramento, ca, u.s.

MyPosts All Forum Topic
you can change the physics from 100% to something lower. 25% is pretty lethargic.if it ain't broke, break it.
SHARE  PM  EMAIL  HOMEPAGE  GALLERY  Attn:RR  Quote
09-05-2006 02:50 AM  14 years ago
Al Austria

rrElite Veteran

Sacramento, CA - USA

MyPosts All Forum Topic
Yes. IMHO, the default setting of 100% is too fast. 90%-95% is much more realistic.
SHARE  PM  EMAIL  GALLERY  Attn:RR  Quote
09-05-2006 08:46 PM  14 years ago
montarok

rrKey Veteran

Brooklyn, NY

MyPosts All Forum Topic
You need to reduce the rudder rate, if you like you can hit me on the phone and I'll walk you through the settings.------------------------------------
www.carifuna.com
SHARE  PM  EMAIL  HOMEPAGE  GALLERY  Attn:RR  Quote
09-05-2006 09:08 PM  14 years ago
Al Austria

rrElite Veteran

Sacramento, CA - USA

MyPosts All Forum Topic
Why does he have to reduce the rudder rate? If anything, it is too slow. I needed to increase mine.
SHARE  PM  EMAIL  GALLERY  Attn:RR  Quote
09-05-2006 09:41 PM  14 years ago
cudaboy_71

rrElite Veteran

sacramento, ca, u.s.

MyPosts All Forum Topic
i think he meant to practice piro flips. thats the question---slowing the thing down to keep your wits about you while learning.if it ain't broke, break it.
SHARE  PM  EMAIL  HOMEPAGE  GALLERY  Attn:RR  Quote
09-05-2006 10:01 PM  14 years ago
Al Austria

rrElite Veteran

Sacramento, CA - USA

MyPosts All Forum Topic
I figured that much, but, having just learned pirouetting flips myself I would advise against that method. If you learn piro-flips by holding the rudder full over, down the line you will eventually want to bring all of the rudder authority back. When I started learning piro-flips I used that method. I got fairly good with them but upon dialing back in the regular rudder rate, I basically needed to relearn the entire maneuver. I got so used to holding the rudder full over that if my thumb was not holding the rudder full over I wasn't mentally able to stir the cyclic. Cylic to rudder timing was the other big issue. I never learned how to adjust my cyclic stir rate because the pirouette rate never changes when you learn by holding the rudder full over. If you're just learning them, I recommend getting used to holding the rudder and adjusting the pirouette rate manually with your thumb from the start. JMHO....
SHARE  PM  EMAIL  GALLERY  Attn:RR  Quote
09-05-2006 10:16 PM  14 years ago
cudaboy_71

rrElite Veteran

sacramento, ca, u.s.

MyPosts All Forum Topic
im still at the learning-them-on-the-sim stage myself. so, a question: doesnt the maneuver require a constant rudder speed to look right? if youre constantly changing the speed of the tail to go with the aileron inputs i think itd look stuttered or sloppy. of course, im using the *full left rudder* method right now with a physics altered sim. and, they look pretty ugly anyway.

id just rather learn them once
if it ain't broke, break it.
SHARE  PM  EMAIL  HOMEPAGE  GALLERY  Attn:RR  Quote
09-05-2006 10:23 PM  14 years ago
Al Austria

rrElite Veteran

Sacramento, CA - USA

MyPosts All Forum Topic
Yes, a piro-flip looks best when the pirouette rate doesn't change but the fact of the matter is that it is nearly impossible to keep it consistant whilst stirring the cyclic stick and moving the collective stick up and down all at the same time. Also realize if someone is doing a piro-flip(IE Alan Szabo), it may appear as if their pirouette rate isn't changing, but more than likely they are making slight adjustments to their cyclic stir and pirouette rate on their radio. If you'd like to feel how much different/harder a pirouetting flip is when you can't just hold the rudder full over, just try doing them with a more normal rudder rate on the sim.
SHARE  PM  EMAIL  GALLERY  Attn:RR  Quote
WATCH
 1 page 676 views Post Reply
Home✈️Aircraft🚁HelicopterComputer Flight SimulatorsOther › Is there a way to slow G3
Print TOPIC

 3  Topic Subscribe

Monday, November 30 - 10:14 am - Copyright © 2000-2020 RunRyder   EMAILEnable Cookies

Login Here
 New Subscriptions 
 Buddies Online