RunRyder RC
 6  Topic Subscribe
WATCH
 2 pages [ <<    <    ( 1 )     2     NEXT    >> ] 1157 views POST REPLY
Scorpion Power Scorpion Power
12-10-2008 01:20 AM  8 years agoPost 1
HeliFlyer123

rrNovice

SD, Ca

My Posts: All  Forum  Topic

really want to "master" the auto. up to now i have only "practiced" an auto once and that was because i ran out of fuel. unfortunately i was far and high. you can guess the rest. do you begin by dumping the collective or as needed or? all help appreciated

PM  EMAIL  Attn:RR  Quote
12-10-2008 01:27 AM  8 years agoPost 2
Steff Giguere

rrProfessor

St-Eustache, Quebec, Canada

My Posts: All  Forum  Topic

Start on sim, just remember you have more lift on the sim than real life. Then in real life start at 3 feet high, then move higher and higher, this you can auto from any height. I've broken at least 4 pairs of landing gear practicing autos but it's worth it because once I have a engine quit on my at 45 feet and did not panic and autoed it to the ground safely only because I have practiced. Good luck.

Team Synergy, Rail blades, Team Scorpion, V-Team

PM  EMAIL  HOMEPAGE  GALLERY  Attn:RR  Quote
12-10-2008 01:57 AM  8 years agoPost 3
Ghostrider

rrElite Veteran

San Diego, CA

My Posts: All  Forum  Topic

PM sent.

PM  EMAIL  GALLERY  Attn:RR  Quote
12-17-2008 08:58 PM  8 years agoPost 4
Liron alm.

rrApprentice

Israel

My Posts: All  Forum  Topic

the idea in auto's is to get the nose down a bit, gain speed as you lower the pitch. when you reach about 1 meter, pull back and add pitch. this way, you'll get more lift. try to do it with your engine running at normal mode, it will get you used to the relativly fast decsent. remember - the higher you flare, the chance you'll break the landing gear is higher. also, watch for the tail - you dont want it to hit the ground when you flare.

after you get used to the rate of decsent, set your TX on HOLD mode with about 30% engine. this will keet the head speed up.

good luck - auto's are great and important to learn

liron

fly hard, land harder

PM  EMAIL  GALLERY  Attn:RR  Quote
12-18-2008 12:35 AM  8 years agoPost 5
StevenT

rrVeteran

Dallas, GA USA

My Posts: All  Forum  Topic

+1 Liron, but I have a 450 and I set my throttle hold at 35% to practice autos.

Steven

Shhh, don't tell the wife.

PM  EMAIL  GALLERY  Attn:RR  Quote
12-18-2008 04:49 AM  8 years agoPost 6
rotormonkey

rrKey Veteran

Ottawa, ON - Canada

My Posts: All  Forum  Topic

fwiw, I don't agree with this 35% throttle jazz. imho it's just asking for trouble. What happens when you tip your heli? You hit throttle hold? No. You flip back to normal mode, lower the stick completely, then flip out of throttle hold.

If you touch down without power, tipping isn't too big a deal. Watching it do the chicken dance because you're still at 35% throttle is worse.

Just get the gonads, flick the switch (after LOTS of practice on the sim) at 100+ feet off the ground, and pray. Worked for me.

PM  EMAIL  Attn:RR  Quote
12-18-2008 05:12 AM  8 years agoPost 7
HeliFlyer123

rrNovice

SD, Ca

My Posts: All  Forum  Topic

thanks everyone
anxious to practice. been raining last couple days. yeah i said raining.

PM  EMAIL  Attn:RR  Quote
12-18-2008 10:01 AM  8 years agoPost 8
JetFire

rrKey Veteran

The Golden STATE

My Posts: All  Forum  Topic

First of all, +1 for RotorMonkey on the higher idle values. IMO, that only works if you practice autos high and by visualizing the ground several feet from the ground just to get the feel and not actualy landing it. I guess you could... but as he stated, if you tip or $hit hits the fan you will be doing more damage. Granted it can be done, but if you decide to do this method I suggest you get ready to hit that throttle cut as well on impact.

raining? More of a reason to get on that SIM. Go under options and add more weight. Experiment by changing the values. I put allot of weight in mine so it almost drops like a rock. The weight will make a big difference in how it handles and to me more realistic than the glide effect without it. Also, remember that in an auto its all about headspeed. Watch and listen to your blades. Having said that, at lower altitudes it helps to be in idle-1 or idle-2 condition for that reason before you cut the power. At much higher altitudes its all about the approach to charge your blades. Watch a video or two on 'blade stops' to get a better understanding of this because if you don't charge it you wont have enough lift for the flare. Last but definately not least... is the type of blades you're using to auto with. My Radix on my 600N makes me look like a pro.

Hope that helped.


Trex700N Pro
DX8-2.4
Spartan/BL9088

-The ONLY way you fail is when you quit.-

PM  EMAIL  GALLERY  Attn:RR  Quote
12-18-2008 04:17 PM  8 years agoPost 9
MaxAdventure

rrVeteran

Northern CO

My Posts: All  Forum  Topic

Just get the gonads, flick the switch (after LOTS of practice on the sim) at 100+ feet off the ground, and pray. Worked for me.
Usually when I'm flying, and I'm at the point of praying, my eyes are closed too.

PM  EMAIL  GALLERY  Attn:RR  Quote
12-18-2008 04:33 PM  8 years agoPost 10
Cheech91060

rrApprentice

Aberdeen, MD

My Posts: All  Forum  Topic

I'm with everyone else on getting sim time. I was to the point where I could consistently land inverted autos on the sim before I tried one in real life. But I'm just flying electric.

PM  EMAIL  HOMEPAGE  GALLERY  Attn:RR  Quote
12-18-2008 06:01 PM  8 years agoPost 11
Zaneman007

rrElite Veteran

Texas - USA

My Posts: All  Forum  Topic

I have to agree with Steff. Start low and work your way up. Get a feel for the hang time and how the heli reacts as the head speed decreases.

A 4 foot auto can be done with no negative pitch. After about 6 to ten feet, you will need some negative pitch. Ten to fifteen feet is tough for an auto, it all happens so fast (some negative, some positive, hang time and land). An auto from 25 to 45 feet is actually easier.

The key is to keep the heli level and moving forward, then flare to catch the heli. I start giving it positive and flare at about ten feet to stop the heli at eye level. Then land it. On a good day it is sweet. On a bad day it bounces.

If you attempt to auto straight up and down, you will learn about roto wash the hard way.

Old Guys Rule!

PM  EMAIL  GALLERY  Attn:RR  Quote
12-25-2008 11:07 PM  8 years agoPost 12
Gravitysucks

rrApprentice

San Diego, CA

My Posts: All  Forum  Topic

I can't believe your trying to auto a 450. I've had no luck with a 450 at anything over about 3 feet. If you ever get to where you can auto a 450 you WILL be an auto monster.

BTW, if you can auto on a sim, you should have no problems in real life. I think the sim is harder to auto than the real deal.

PM  EMAIL  GALLERY  Attn:RR  Quote
12-26-2008 01:21 AM  8 years agoPost 13
Lojik

rrApprentice

Auckland, New Zealand

My Posts: All  Forum  Topic

If you need some visual tips for the landing here is a good video of someone practicing inverted auto's with a 450:

Link

Watch at YouTube

L

PM  EMAIL  HOMEPAGE  GALLERY  Attn:RR  Quote
12-26-2008 02:06 AM  8 years agoPost 14
Funky Trex

rrElite Veteran

Westerville, OH - USA

My Posts: All  Forum  Topic

Chris Harmon rules with 450 autos!!!

Unfortunately, most inverted autos on the 450 go more like this

Watch at YouTube

PM  EMAIL  GALLERY  Attn:RR  Quote
12-26-2008 07:15 AM  8 years agoPost 15
MaxAdventure

rrVeteran

Northern CO

My Posts: All  Forum  Topic

BTW, if you can auto on a sim, you should have no problems in real life. I think the sim is harder to auto than the real deal.
um, no.
I'm sure it depends on the Sim, but RealFlight is notorious for being easy to auto, much easier than life. I can attest to that. I understand Phoenix is MUCH more realistic for practicing autos.

PM  EMAIL  GALLERY  Attn:RR  Quote
12-26-2008 09:51 AM  8 years agoPost 16
jrett

rrApprentice

san jose, ca.

My Posts: All  Forum  Topic

I'm no expert in autos, in fact, I've never attempted one in reality, only on sims. However, I believe that I completely understand the principles involved.

I have a question as I've seen something puzzling suggested many times, and that is to start by practicing from very few feet off the ground. I'd like to understand the reasoning behind this.

As you know, an auto consists of building rotor speed by reducing the collective so that the rotor spins up by the air as it passes throught the rotor disk. Then flaring the collective when your bird is close to the ground, using that built up rotor speed to land safely.

My question, why suggest practicing from 3 feet off the ground, when that obviously is not high enough to build rotor speed? First, how do you practice this so that it actually helps to build the required technique? Second, does this actually help in learning?

For my money, and the route I take on sims and plan to take on my real RC is to start from high enough so that I can properly build up the rotor speed. Is my logic flawed?

Thanks for the input.

PM  EMAIL  GALLERY  Attn:RR  Quote
12-26-2008 11:38 AM  8 years agoPost 17
RaptorMan23

rrKey Veteran

Sioux City, IA

My Posts: All  Forum  Topic

autos

Flipping that throttle hold switch is a very uneasy feeling the first few times. Your better off trying it a few feet off the ground for awhile until you get the feeling. Autos help you because if you have engine failure or loss of tail control and auto will save you if you know what to do and how to handle it. If your tail lets go and its spinning out of control youll wish you knew how to auto. Knowing what an auto is will not help you. For it to help you, its best to practice. I believe that going 100ft in the sky for your first auto is just asking for a crash.

PS: Also its best to auto low to the ground because your throttle hold has pitch curves of its own so adjustment is almost inevitable

PM  EMAIL  HOMEPAGE  GALLERY  Attn:RR  Quote
12-27-2008 03:24 AM  8 years agoPost 18
rotormonkey

rrKey Veteran

Ottawa, ON - Canada

My Posts: All  Forum  Topic

Starting a couple practice autos a couple feet from the ground is probably a good idea, just to get a feel for how to work the collective. All this will do is give you a feel for the collective after the flare.

Other than that, I disagree with Raptor.. I tried a few low first, maybe just a handful, then nutted up, and went 100+ feet up (only after loads of sim practice of course - still scary as hell the first few times though). I've landed all but 1 or two PERFECTLY. Never had a real crash from doing 'em yet.

Most I've done is clipped the ground with the rotor after tipping, but only enough to kick up a little dirt. Managed to correct it upright after I'd realized it was tipping. The other time, I dug the tail in, and had to replace a crown gear, and tail blades, and that was it.

Remember, when it's not under power, you won't do very much damage even if you do bone it up. If you leave 30% or whatever, kiss your heli goodbye.

PM  EMAIL  Attn:RR  Quote
12-27-2008 03:31 AM  8 years agoPost 19
RaptorMan23

rrKey Veteran

Sioux City, IA

My Posts: All  Forum  Topic

??

Dont know what ya disagree on, you basically said the same thing I did, start low then go high?

PM  EMAIL  HOMEPAGE  GALLERY  Attn:RR  Quote
12-27-2008 09:27 AM  8 years agoPost 20
jrett

rrApprentice

san jose, ca.

My Posts: All  Forum  Topic

I just dont get the 'start low' thing. What do you gain from just dropping your heli from 3 feet off the ground. The difficult parts of doing an auto is building good head speed, and flaring at the right time, and controlling the heli through it all. When you auto from 3 feet up, you skip all of this. What is the point of a 3 foot auto?

PM  EMAIL  GALLERY  Attn:RR  Quote
WATCH
 2 pages [ <<    <    ( 1 )     2     NEXT    >> ] 1157 views POST REPLY
Scorpion Power Scorpion Power
 Print TOPIC  Make Suggestion 

 6  Topic Subscribe

Monday, October 23 - 3:10 am - Copyright © 2000-2017 RunRyder   EMAILEnable Cookies

Login Here
 New Subscriptions 
 Buddies Online