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HelicopterComputer Flight SimulatorsPhoenix › What's next up for Phoenix RC?
07-09-2008 12:18 AM  9 years agoPost 1
racin06

rrKey Veteran

Indianapolis, Indiana

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It's been a couple of months since the last model update. I wonder what the guys over at Phoenix are cooking up at this moment? Any inside information on future models?

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07-09-2008 02:28 AM  9 years agoPost 2
Jesse Kavros

rrApprentice

San Jose, California

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In some previous post somebody said they were working on a new update and then after that new update some new helis like the new Logos'(500 and/or 600).

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07-09-2008 09:07 PM  9 years agoPost 3
jjh23

rrApprentice

great britain, south west

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hey there

i emailed phoenix at the weekend to ask if there was gonna be any mikado logo's coming out soon, they said they were working on a big update so they have been put back a tad

im thinking maybe there will be a new batch of models with the update

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07-09-2008 09:33 PM  9 years agoPost 4
USNAviationjay

rrElite Veteran

Houston Tx USA

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neatos been waiting for the next update.
love my sim..

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07-09-2008 11:06 PM  9 years agoPost 5
Jesse Kavros

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San Jose, California

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I hope that they come out with some new models soon that would be great.

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07-10-2008 08:20 AM  9 years agoPost 6
gorn

rrElite Veteran

Western Australia

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a little bird told me their will be an Extreme 50 out in the next update too.
Cant wait to see some Logo's in there.

For the love of the hobby

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07-16-2008 11:58 AM  9 years agoPost 7
hawkeye4077

rrApprentice

Planet earth

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I hope there is gasser in the next update.

Gerard Dagher

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07-16-2008 02:22 PM  9 years agoPost 8
The_Widowmaker

rrElite Veteran

Bear Valley Springs, CA

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Again.. get rid of the photo fields and 3D render them instead.

"I'm a Virgin.. I'm just not very good at it. "

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07-16-2008 03:17 PM  9 years agoPost 9
bilbo

rrVeteran

Boston, MA - USA

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Again.. get rid of the photo fields and 3D render them instead.
No, No No! If they want to ADD 3D fields for those that want them, fine, but I prefer photo fields, even in RealFlight which has both. I know from previous threads that many others do as well. So Phoenix definitely shouldn't get rid of photo fields.

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07-16-2008 06:04 PM  9 years agoPost 10
GTMAXX

rrApprentice

Canada

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Agree 100% with bilbo,

Definitely KEEP the photofields!! As bilbo stated, add 3D fields if desired. I only fly in photofield views with my sims including Phoenix and know many others do also. Would be a big, big loss to Phoenix for dropping the photofields........

Todd

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07-16-2008 06:09 PM  9 years agoPost 11
USNAviationjay

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Houston Tx USA

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same I like the photofields.

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07-16-2008 08:37 PM  9 years agoPost 12
The_Widowmaker

rrElite Veteran

Bear Valley Springs, CA

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Photofields not only look lame but are a lazy escape for the developer. These sims are premium priced and you have one 3D object in the scene. I cannot imagine not wanting a 3D environment unless of course your system is lacking.

"I'm a Virgin.. I'm just not very good at it. "

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07-16-2008 08:55 PM  9 years agoPost 13
Synergy

rrApprentice

Bristol

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I'm with the photofields, they look better, run better, and Phoenix has tried to take them to the next level by adding moving 3-d water to them.

In the future I'm sure we'll see 3-d fields, but current technology just isnt good enough to make them realistic (unless you have an extremely expensive computer).

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07-16-2008 09:19 PM  9 years agoPost 14
The_Widowmaker

rrElite Veteran

Bear Valley Springs, CA

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Not true at all. There are vastly large 3D rendered PC games that will make the area used in these sims a simple joke. If they cannot make it run and look well in this given area, on a mid range PC, the problem is on the programming end.

One big reason you dont see 3D fields is that consumer is willing to settle for less... ie photofields .

"I'm a Virgin.. I'm just not very good at it. "

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07-16-2008 11:15 PM  9 years agoPost 15
nmrs

rrApprentice

Austin, TX

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Not true at all. There are vastly large 3D rendered PC games that will make the area used in these sims a simple joke. If they cannot make it run and look well in this given area, on a mid range PC, the problem is on the programming end.
This is all indeed true, but I'm not sure there is much Phoenix may be able to do about it. It takes a lot of expensive talent to write a real high power 3D engine like you see in most PC shooters, etc. Phoenix is probably not making a ton of cash on such a niche product, and hiring that kind of talent or licensing an existing commercial 3D engine (unreal engine, quake engine, etc) may be beyond their means...

450 se v2

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07-16-2008 11:37 PM  9 years agoPost 16
bilbo

rrVeteran

Boston, MA - USA

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I've yet to see a 3D rendered game that looks photorealistic. Some of them are pretty impressive, but they still look much more fake than a photo. On the other hand rendered sceneries allow the point of view to move anywhere in the scenery, and allow completely fanciful sceneries and environments to be rendered. Which is better just depends what the purpose of the program is. The priorities for an RC simulator are much different than for a computer game.

The main purpose of an RC simulator is to be a tool to help you learn to fly an RC aircraft, so you can then go out and fly a real RC aircraft without crashing it. The entertainment value of the simulator itself is secondary. Personally I want it to be as much like being out flying my real RC aircraft as possible, and with current technology photo sceneries do that better IMO.

The main point of a computer game is to be entertainment in its own right, and any usefulness it may have beyond that is secondary. 3D rendered sceneries make much more sense for computer games, since they allow any fanciful thing to be rendered, limited only by the game makers' imagination, and allow virtual worlds to be created which you can move through.

There's nothing wrong with either computer games or simulators. It does seem a little silly to me though when people criticize simulators for not being good computer games, or criticize computer games for not being realistic. After all, it's not as if you need to choose one or the other; you can own both computer games and RC simulators.

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07-16-2008 11:59 PM  9 years agoPost 17
Yug

rrMaster

UK. Herts

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The fact that Phoenix uses real photos is one of the reasons I love it. BTW it's a sim NOT a game. I believe rendering requires much more processing power than photos which is big points in favour of Phoenix; the fact that you don't need a particularly powerfull machine to run it on is a major asset. This was one of the reasons why I moved from XTR to Phoenix due to the fact it ran far more efficiently. I detest the modern way in which many programmers work by generating inefficient code and using memory inefficiently. OK, they can get the job done in less time but at the price of quality and performance. It's just another example of the wasteful and cheap society we live in.

Vegetable rights and Peace

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07-17-2008 07:46 PM  9 years agoPost 18
jeffreydc

rrApprentice

sulphur, La

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Why in the hell would anyone want a rendered 3d flying field. This isnt the 80's man...get over it..lol! I want to fly a sim where it mimicks the real world. If there are that many obstacles at your field where you need a sim to practice not hitting them you may need to find a new field

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07-17-2008 08:13 PM  9 years agoPost 19
The_Widowmaker

rrElite Veteran

Bear Valley Springs, CA

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Why in the hell would anyone want a rendered 3d flying field.
Why in the hell would anyone want a flat photo representing a 3D environment. I can give a few reasons why one would want a 3D field. 3d surfaces along with 3D lighting will relay model location much better. Selectable POV's. Changing DOF. Changing lighting to anytime of day and moving the light source to any location desired just to name a few. Reasons why one would want a photofield.. My computer is slow and the photofields are purtty.
This isnt the 80's man...get over it..lol!
Your right, its not the 80's. All the more reason to simulate a 3D world using 3D technology instead of flat photo. Don't really see your point here as Sprites, which a photofield is not far from at all, are very reminiscent of the 80's. I guess you thought it sounded good when you typed it
I want to fly a sim where it mimicks the real world.
And a flat photo seems real world to you? Im not that easily fooled
If there are that many obstacles at your field where you need a sim to practice not hitting them you may need to find a new field
Obstacles are not necessary for a 3D rendered field and I dont think I said add obstacles.

I want to see grass fan out when Im inverted and a few inches off the ground and dust to fly up if Im over dirt. G4 3d fields did a good job on some of this but I dont care for the rest of the Sim. Maybe now since the Phoenix website is beginning to look like RealFlights, they will follow suite with the 3D fields as well

"I'm a Virgin.. I'm just not very good at it. "

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07-17-2008 08:43 PM  9 years agoPost 20
USNAviationjay

rrElite Veteran

Houston Tx USA

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I dont care if you do have a monster machine (and I do) not even Crysis at 1600x1200 at 8xAA and 16xAS can look as realistic as a photofield for this type of work.

I'm running
E8400 Wolfdale Core2Duo
Asus Striker II 790 SLI board
2X 8800GTS 512s in SLI
8 gigs of Corsair DDR3
on Vista 64 Ultimate

and My system SHREDS Crysis in full DX10 goodness.

and it still isn't photo realistic.

For doing RC practice there is nothing wrong with the photofields.

I am an IT geek for a living I'm a Network Administrator and an avid gamer for the last 30 years.

and this is not necessary for the type of audience that buys RC sims.

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