No, that is more dangerous in my opinion.
There is nothing worse than getting in trouble, having the sticks hard over and not having enough altitude to complete the roll back to upright or not enough top end collective to stop the fall before you hit the ground.
While it may be OK in the beginning if you are just hovering, but soon you will start to fly around and at some moment you are going to give the wrong input and fall towards the ground. If you are lucky you will realize this before its too late and give the right input. At that moment you want your right input to be as powerful as possible to correct the situation before you run out of airspace.
I think +/- 6 degrees on cyclic is a good balance (4 is too little, some people use up to 8) and +10 on collective is the same -- some people use up to +13. Call it my settings are a good middle of the road (not excessive but not too conservative) and seem to work well in general for me.
If you must you can setup duel rate switched with +/- 4 on cyclic on low rates and +/- 6 on high rates. I would leave the collective at +10 there is no need to limit that down. Then you can decide when to use high and when to use low rates.
MA 1005 Hanson 280, 4158 flts
Spectra 27 3DMax, 3232 flts
Whiplash V1 Hanson 300, 1485 flts
Whiplash V2 Hanson 300, 256 flts